I have a function in the game scene and it is:
function OnPlayerConnected(player : NetworkPlayer)
{
Debug.Log(“Player has connected”);
}
The function never gets called. What am I doing wrong?
I have a function in the game scene and it is:
function OnPlayerConnected(player : NetworkPlayer)
{
Debug.Log(“Player has connected”);
}
The function never gets called. What am I doing wrong?
Is the function located in a script that is attached to a GameObject in the scene?
Yes it is. I even copy and pasted the code from the documentation and it still didn’t work.
hmmm, very odd. What if you create a new project?