As soon as I call:
Network.SetSendingEnabled(32, false);
The client will disconnect from the server. Looks like its reserved for client-server communication…? Anyone knows?
I can disable 1-31 and 33-63 without problems (Didn’t disable 0 since I currently use it for my movement).
After some tests, it seems that EVERY multiple of 32 (tested 32,64,96,128) is reserved for unity communication. Disabling a group number which is a multiple of 32 will disconnect the game.
I’m afraid that this pattern means we only got the channels 0-31 available is this right?
Is there anything known about the group number limitations?
Edit: Looks like group 34 is the same as 2, so we only got 32 groups available then.
(This has been reported as bug because it is unexpected and undocumented.)