Network help: Built verisions can't do anything and host change scene for all connections

So I’ve asked for help on “awnsers” but not gotten anything and I’ve searched a lot without any success, even alot of youtube tutorials seems outdated. Worth noting before I continue is that I am trying to make a rts style game.

The first problem I have is that in one scene which is the game scene I can only move my units when I use the editor. If I connect a built verision of the game to a server hosted by the editor only the editor can move, other way around and still only the editor can move. If I host the server on a built verision and connect another built verision to that server none can move their units.

The second problem I have is that I have no ide how to change scenes for the connected players, I have it set up in another network prototype script, a much better looking one. Instead of being a game scene this is the menu screen so you join a lobby. I’ve set it up so that the host can press a start button whenever he wants (disabled for the clients) and when the host presses it I want the game to start (change level for the host and all the clients)

I hope I can get some more help here than on awnsers and migth need some more after this has been fixed.
Thanks in advance.
//Elis

Ok, so I’ve searched around a bit more and realised that unity 5.1 changed quite a bit when it comes to networking and that is probably the #1 reason for why I can’t find up to date tutorials. Now, I am not good at learning from just reading the docs, I’d love to watch a tutorial or see snippets of code to see how it’s utilized like the references so if someone know a good tutorial that showcase how to propperly use the new network stuff and how to code with it or maybe that one of you are working on one then I’d love to know!