Network Identity Disables Objects.

Hey! I’ve read around and haven’t found a solution to this issue.
In short, any networked object that’s local to the scene (part of the map) is disabled when connecting to the game server. All these objects have a network identity attached to their roots and should be enabled by the network manager after connecting, but aren’t.
Player objects that are spawned by the network manager work fine, it’s just objects that are part of the scene itself.
Does anyone know why these object might not be enabled?
Thanks!

I’ve had the same problem. Some other guys had the problem and proposed a solution here, although I haven’t tried it.

NetworkServer.SpawnObjects()