using UnityEngine;
using System.Collections;
public class Shoot : MonoBehaviour {
public float speed = 1000.0f;
public Transform prefab;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
if(Input.GetButtonDown("Fire1"))
{
Transform a = (Transform)Network.Instantiate(prefab, GameObject.Find("BulletSpawn").transform.position, Quaternion.identity , 0);
a.rigidbody.AddForce(transform.forward * speed);
}
}
}
This isnt working and im getting this.
please help