So I network.instantiate a prefab of an enemy with AI.
The AI reacts differently on both computers I am testing it on only attacking the player who’s client it is.
I am adding a network.Destroy to get rid of the monsters when either player kills one.
So my question is: Should I make an array in the AI to detect all players on the field and only attack the closest one?
or is this another problem which involves the network tracking movement?