I’m creating a prefab with Network.Instantiate, it has a networkview attached but when the client connects the server does not send it down with the rest of the objects in the scene. I’ve done this before in other projects and it’s worked fine, have I forgotten or missed something?
You can debug the buffered RPC’s by enabeling network debugging. That will maybe reveal something.
The problem was I’d forgotten to set DestroyOnLoad on the objects, so they were getting destroyed the moment the level was loaded.