# Network.Istantiate....

**URL:** https://discussions.unity.com/t/network-istantiate/432617
**Category:** Multiplayer & Networking
**Created:** [January 4, 2011, 4:03pm UTC](https://discussions.unity.com/t/network-istantiate/432617 "2011-01-04T16:03:21Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![giancamati](https://avatars.discourse-cdn.com/v4/letter/g/67e7ee/32.png) [@giancamati](https://discussions.unity.com/u/giancamati)
#### Post date: [January 4, 2011, 4:03pm UTC](https://discussions.unity.com/t/network-istantiate/432617/1 "2011-01-04T16:03:21Z")

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Hello Unityrs,

I am trying to feature the application I’m developing with the network multi-player add-on. I am very very new to Unity3D so i guess this is a super silly question. Following the MultiplayerTutorial on the website I understand that

Network.Instantiate(prefab…) instante (does that mean Create?) the prefab in the scene. Now,

I have a player which can allocate a prefab in the scene. If I call the Network.Instantiate of that prefab (which has a NetworkView component), will all the clients connected to the same server see that new object automatically or only the client that called the Network.Instantiate(…).

Kind regards,  
Giancarlo :o

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### Author: ![KHopcraft](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/khopcraft/32/582170_2.png) [@KHopcraft](https://discussions.unity.com/u/KHopcraft)
#### Post date: [January 4, 2011, 9:30pm UTC](https://discussions.unity.com/t/network-istantiate/432617/2 "2011-01-04T21:30:41Z")

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All players will se the Instantiation.
