Network Loading Screen for connecting players

Hey guys,

at the moment im scripting a multiplayer game and i already have a working version with RPCs, Master Server and so on.

Now im questioning myself how to make a loading screen for connecting clients. At the moment they just connect without any loading delay, but i guess if they need more to buffer from the RPCs (more items to pick up, more players playing) it will take longer and i want a loading depending on this waiting time.

I don’t realy know what the most games out there are loading in that screen. Is there a function that gives out something i can use to calculate a % Loading Screen for the clients?

Thx for the answeres (:

eXi

For scenes there’s LoadLevelAsync (Pro only) which provides the loading percentage.

For more dynamic levels, where you are generating alot yourself, you may need another solution.

So, for example a fixed loading time? Hm, ok, i will think about it when it’s needed. Thx