I’m using the Network Lobby asset from the Asset Store. I’ve created a game that I want to rotate around a list of levels that are selected from the initial hosting screen.
I set the playScene to the first level in the list then when the Start Server is clicked and all players sign in to the Lobby and press ready the count down happens. When the level loads/start the players are there and everything is fine.
However when the current level is completed i.e. the number of Frags has been reached by a player or the Time limit has run out and I need the game to go to the next level in the list. I set the playScene to the name of the next level call the function ServerChangeScene() and the level loads fine but there are no players. There are no player prefabs in the scene list.
I would of thought that this kind of functionality was a fairly standard/common thing for a game to rotate around a set of levels.
Anyone got some suggestions on how to resolve this?
I’ve read that you need to use mini exe’s. Can some one point me at a resource or tutorial for that.