Network , new player can't see the old players ?

Hi …

Im trying to make a network game.

but I’ve one problem :

I created a new game on sever side , then one of the clients join to that game , after that I started the game … in this case every things OK

but when Create and Start game on server before any clients join to game … in this case when client connect to server , the server can see him , but client can’t see the server (" new player can’t see the old players that already connected " )

any idea ?


Assuming that by “players” you mean GameObjects of other players:

Be sure that you use Network.Instantiate() this will create a copy for each player

Docs here.

When destroying GameObjects use the code in my answer in this post.

Feel free to ask more questions.