Network Objects - OnCollisionEnter2D working, but objects not colliding

I have 2 network objects both with a Network Rigidbody 2D, collider, and client network transform. I am getting OnCollisionEnter2D to work, but physically, the objects aren’t actually colliding and just going through each other. I am new to networking, so I apologize if this is trivial. “Game” is the layer that both the “player” and the “ball” are on. I’ve tried modifying so many settings in these components, and looking through the docs, but no luck :confused:

EDIT: Super sorry, I now realize there is a specific section for “netcode for gameobjects”.