Network problems with 5.6.2

Hi

I made a custom network discovery and a custom network manager for conect in local 2 apps, and that works in 5.5.0 but now in 5.6.2 it dont works, for testing that I wasn’t doing anything wrong I reimported it to 5.0.0 and there still working

the problem is that the server starts well and send a board cast message with the ip and port, the client starts well and receive the ip and port, but when I try to connect it to the server that no works and don show me any warning or error.

do anyone know what unity has changed in network system or what could be happening?

thx

The network transport layer got a significant update with 5.6. I don’t know how that impacts your issue specifically, but it is probably related.