Network Server initialization issue on Windows 8 / Unity 4 Pro

Hello,

I am developping a multimedia app with Unity based on Master/Slave PCs for displaying different things on many screens. I made some good tests on Windows 7 and mobiles devices ( iOS and Android ) but the server part doesn’t launch on a Windows 8 install.

I have those errors in the output.log :

When I try a Network.TestConnection() on W8 , i got this status :

Do I have a network config issue on my Windows8 ? My win7 pc can ping my win8 and vice versa.

Any idea is welcome, thanks.

can you ping 67.225.180.24 ?

Yup,

I can ping this IP. I can ping the client PC too.
I have to add that I installed another Win7 on dual boot. I have the same problem, so I wonder if it could be a hardware issue.

I have some more lines in the output.log :

I installed the LAN drivers provided on the motherboard’s DVD.

EDIT : I restarted from a clean project and it works… Something in my main project must mess up the network manager.

I noticed something, maybe I misread the documentation but the difference between my main project and test project is that the networkView was attached to the main camera object in the working project whereas it was attached to an empty gameobject ( entry point ) on my main project.

The fact that it is attached to a camera or an empty object doesn’t make any difference.
Also, the Unity master server may be down at times as it’s testing only.