Network side instantiating

I’m working on a fully-authorative server. I’ve currently set-up the login and passing of session keys and what not. However, when I perform Network.Instantiate on the server, it appears on the server but not on the client. Do I need to call instantiate on the player side too?

Also to note, I’m using a completely different scene for the server side.

Thanks.

Nevermind, I fixed it. For anybody interested in the problem, it was quite simple:

The build of the client did not include the prefab and therefore did not instantiate it on the server side. In order to do this, I created a script that referenced all the files in an array and added to the camera in my client. It worked just fine.