Network sync problem

I have written the FPSController and CharacterMotor in C# and created a Player prefab from 1st person control with graphics object (Capsule).
It has a HeadView object which contains a mouselook y script and a Script that syncs the scenes Main Camera with the cameraHead.
Additionally I have a photon view attached which syncs pos and rot.
My Game has a script in its awake function the caller initiates a player object so it belongs to him.
When the map is loaded it will be called.
The problem is the master client can see the other client but he can’t see the master client.
But although everyone contorls his own object.

For some reason the prefabs photon view gets the view id 1001 which is invalid and due to that there is no serialization.

Solved. Didn’t load the level with PhotonNetwork.LoadLevel