Hi,
I’m currently trying to figure out just how Network.TestConnection works. The thing that confuses me the most, is that we are able to set Network.connectionTesterIP and Network.connectionTesterPort.
So I though, if I want to test my Network capabilities, I just set connectionTesterIP as 127.0.0.1 and the port to the one I want to open up if I create a server. However, when I do this, I always get Undetermined in Network.TestConnection. And what confuses me more (maybe it is a bug?), if I try again to determine the network capabilities without setting the IP and Port (like it is on the example in Network.TestConnection documentation) I always get Error. In order to make it work again, I have to close unity and relaunch it.
So, basically, when should I use connectionTesterIP and Port? When I want to get info about a server that is not registered with MasterServer (i.e. direct ip connection)?
Regards,
Afonso