Network transform only updating position when not moving

I’m running two instances of the game. I have had the Network Transform working fine before to see my 2nd character moving, but now it only updates the new XYZ position when my character stops moving.

The only thing i’ve changed since it worked is switching to an FPS controller from a script I made to move.

Does anyone know what could possibly be causing this?

Thanks

@EpiFouloux Thanks for the reply, I finally figured it out.

This was for the Brackeys ‘Making a Multiplayer FPS in Unity’ series.

The Network Transform doesn’t work with Sync Rigidbody 3D selected if the attached Rigidbody has gravity and ‘use kinematics’ checked.