Hi! I’m trying to sync rotations in multiplayer, but when they happen so slow that we can see the sprite turning…
Here’s a video that i’ve just made about it:
I know that i can just turn the sprite, but it will mess up with some transform points (like the eagle following the player).
I tried changing the localScale, inverting the X, and also localRotation with Quaternions (I Think in the end, they do the same thing).
Any help will be appreciated ty
edit:
I’m using Mirror, and these are my network transform options:
If i drop network sync interval down to 0, it will “work”. But when i go to another PC, even in the same network (The ping will go from 0 to 2~3ms) the problem will happen again