Network Transform stops syncing rigidbody rotation.

Is it intended that when a rigidybody 2d has it’s z-axis rotation frozen, that the network transform object set to rigidybody2d sync mode, will stop syncing the objects rotation?

This is quite frustrating, my object is still rotated, I just don’t want any angular velocities being used so I locked the rigidbody’s Z-axis.

Are there any work arounds? The only one I have found so far is to set the network transform to sync the actual transform instead, but this results in a very choppy movement, even with interpolation and a higher send rate.

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Same issue here…I guess the only solution is to NOT rely on the Network Transform and write our own method to flip clients transform around the network -_-