Is it intended that when a rigidybody 2d has it’s z-axis rotation frozen, that the network transform object set to rigidybody2d sync mode, will stop syncing the objects rotation?
This is quite frustrating, my object is still rotated, I just don’t want any angular velocities being used so I locked the rigidbody’s Z-axis.
Are there any work arounds? The only one I have found so far is to set the network transform to sync the actual transform instead, but this results in a very choppy movement, even with interpolation and a higher send rate.