Network unity example same problem in my game

Hi guis i have a problem if other player make room i can’t join into it… i have this problem on my game and in the unity network example i haven’t touch enythink but if my friend make room i can’ t join… wy???
In my game i have try to do some thinck like this…

foreach(HostData match in MasterServer.PollHostList()){
			string tmpIp = "";
            		int i = 0;
            		while (i < match.ip.Length) {
               		tmpIp = match.ip[i] + " ";
                	i++;
            }
			//where the tmplp is the ip of the room..
			if(GUILayout.Button(match.gameName + "  " +  tmpIp  + ":" +  match.port)){
				Network.Connect(tmpIp, match.port, passwordroom);
			}
}

PLS HELPPPPPPPPPPPPPPPPPPPPPPPP

Try connecting using directly the HostData object:

Network.Connect(match);

if i do i have the same problem all can connect to me but i can’t :frowning:

Are you still able to send packets at host using only hostdata without connecting? Mabye you can turn around that problem ^^

i think hamachi solves this problem but still connecting with a direct IP address will be much better

i have try also connect with the ip of my frind but it dont’ work <.<