Hi,
Anyone know why Network.Update cause so much cpu?
Test Context
empty scene server connected with 10 empty scene clients,(only a connect script and a camera)
Just connected,nothing is sending.
Hi,
Anyone know why Network.Update cause so much cpu?
Test Context
empty scene server connected with 10 empty scene clients,(only a connect script and a camera)
Just connected,nothing is sending.
You may not be sending anything yourself but i’m sure that Unity sends data itself once it’s connected to a peer.