Network Variable : Type not renderable

Hi everyone,
I was wondering why my variables won’t show up in the inspector, but sometimes when I manipulate them in my scripts, they appear to be serializable. The picture below show how unity is doing most of the times,8810677--1198615--image_2023-02-16_101652718.png

but when i touch them, they appear like that for as long as i don’t switch what object i’m inspecting.

Any clue ?

Hey @Satanislas , are you using a custom inspector?

Not at all, it’s my first game on Unity

Can you post your inhibitor script, please?

Hi, the example project “2D Space Shooter” provided in the bite-sized samples repo has the same problem. The “Type not renderable” issue can be seen by looking at the “Ship” prefab.

The issue appears to resolve itself after making any change to the Ship Control script.

Thanks for the info! I’ll look into this issue myself, will keep you posted :smile:

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@wpyle I submitted a fix, now we only have to wait for its approval :smile:

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@wpyle @Satanislas quick update: the fix was approved and will be available in a future version of NGO. Thanks for flagging it :smile:

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Thanks for the resolution!

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2021 LTS does not support newer version of NGO, so the issue still persists on it

Just updated to 2022 LTS and Netcode 1.6, now it is throwing me errors about specified cast is not valid. Apparently it is not fixed. Great job unity, as always.