NetworkAnimator Breaks NetworkTransform

I don’t know if this issue is specific to me, or if anyone else may be experiencing it. But if I attach a NetworkAnimator component to my GameObject that has a NetworkTransform component, the transform stops being synchronized from the host to the client. If I take the NetworkAnimator component back off, it synchronizes properly again…

I have this problem when I attach an arbitrary NetworkBehaviour to the gameObject. NetworkTransform syncing only sends a single update every 10 seconds or so after that.