Hey everyone. So since I upgraded from 5.1.1 to 5.2.0 I All my network animator components appear to have stopped working!
Here’s a forums post I made right before 5.2 exited beta (http://forum.unity3d.com/threads/cant-seem-to-get-networkanimator-running-since-5-2-upgrade.353250/#post-2289118). Has anyone else run into this issue? Below is the output that I get from the client when I have a network animator attached to a gameobject.
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Networking.NetworkSystem.AnimationParametersMessage.Serialize (UnityEngine.Networking.NetworkWriter writer) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/Messages.cs:413)
UnityEngine.Networking.LocalClient.InvokeHandlerOnClient (Int16 msgType, UnityEngine.Networking.MessageBase msg, Int32 channelId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/LocalClient.cs:160)
UnityEngine.Networking.ULocalConnectionToClient.Send (Int16 msgType, UnityEngine.Networking.MessageBase msg) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/LocalConnections.cs:24)
UnityEngine.Networking.NetworkServer.SendToReady (UnityEngine.GameObject contextObj, Int16 msgType, UnityEngine.Networking.MessageBase msg) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:356)
UnityEngine.Networking.NetworkAnimator.OnAnimationParametersServerMessage (UnityEngine.Networking.NetworkMessage netMsg) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:400)
UnityEngine.Networking.NetworkConnection.InvokeHandler (Int16 msgType, UnityEngine.Networking.NetworkReader reader, Int32 channelId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:183)
UnityEngine.Networking.NetworkServer.InvokeHandlerOnServer (UnityEngine.Networking.ULocalConnectionToServer conn, Int16 msgType, UnityEngine.Networking.MessageBase msg, Int32 channelId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:1643)
UnityEngine.Networking.ULocalConnectionToServer.Send (Int16 msgType, UnityEngine.Networking.MessageBase msg) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/LocalConnections.cs:83)
UnityEngine.Networking.NetworkAnimator.CheckSendRate () (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:177)
UnityEngine.Networking.NetworkAnimator.FixedUpdate () (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:96)
I had this working fine in 5.2 do I now need to init this component in some way? All animations play locally without any issues. Any help is most appreciated.