I am making a
NetworkBehaviour script to display player usernames in a gameplay scene, and the code for displaying the usernames is run in
I want to display the current player’s username differently, so I would need to be able to access the client id of the current player.
How exactly could I do that?
I think with this:
I would link the scripting API but unfortunately it seems currently unreachable.
I’d recommend using
OwnerClientd, which is the
ID set by the server for each
PlayerPrefab created per unique connection. Have a look at an example here:
Here is also the official documentation page for
Netcode for GameObjects:
Hope that helps!