"Hi,
According to Unity Docs, NetworkClient.Send()
“This sends a network message with a message Id to the server. This message is sent on channel zero, which by default is the reliable channel.”
However, according to the code, the QosType enum with value 0 is:
"
Unreliable There is no guarantee of delivery or ordering."
So, what gives? Why doesnt the enum values in QoS type match? If I send ‘Unreliable’, it will send reliably? What?
Thanks!