Hi!
I finally got around to upgrading from MLAPI to Netcode 1.0 and was curious about the change to make NetworkConfig.NetworkPrefabs internal?
I’m modifying this list at load time because I have a database of objects (currently “hundreds” of objects, expecting “thousands”) that are all network prefabs, and I definitely don’t want to have to go manually add them in the editor.
I’m wondering if there’s a different way to approach this? Ideally, I’d be able to loop over all of the objects in my database and add them to this list at build time, but I haven’t really found a good way to do that now that NetworkConfig.NetworkPrefabs is internal.
Thoughts?
Thanks!