[NetworkDiscovery] Not connecting to multiple client

Hello,

I wanted to know if there is a way to have multiple clients connect using the NetworkDiscovery. Currently when ever I try to connect to more than one client using NetworkDiscovery the app crashes on Surface which is the server, however this is not an issue on certain android devices and IOS devices.

Thanks

Asking one more time is there a limitation on Windows/Mac not allowing the ability to connect to multiple devices via network discovery ?

-If I use network discovery on android (server) and 1 hololens (client) and 1 surface (client )= [connects without issue]
-If I use network discovery on IOS (server) and 1 hololens (client) and 1 surface (client )= [connects without issue]
-If I use network discovery on surface (server) and 1 hololens (client) and another Windows10 PC(client) = [the 2nd client connect causes server to crash]

Any help is much appreciated, I really would like to have one platform for all interfaces.

https://docs.unity3d.com/ScriptReference/Networking.NetworkDiscovery.html

did you say crash? So it should be bug, can you report them? What’s happened with
If I use network discovery on surface (server) + Pc + PC as clients?

aabramychev yes it crashes only when I’m doing surface (server) + Pc + PC otherwise android or IOS as (server) works fine with two clients.

I have attached the crash report, on one of logs it says “UNET failure. GameObject doesn’t have NetworkIdentity” which is weird since it is attached for sure. on all networked objects.

2929009–216527–2017-01-20_190604.zip (38.9 KB)