I’m making a simple networked scene, where prefabs with fpscontrollers attached to them are spawned with Network.Instantiate, the problem is that when another player connects, using the controls moves both players. How do I configure it so that only the “local” player responds to controls?
EDIT: I’ve tried adding
if(!networkView.isMine)
{
enabled=false;
}
To the Start() of the fpscontroller, but now it shows the other players’ camera.