Networked FPSControllers - All players move

I’m making a simple networked scene, where prefabs with fpscontrollers attached to them are spawned with Network.Instantiate, the problem is that when another player connects, using the controls moves both players. How do I configure it so that only the “local” player responds to controls?

EDIT: I’ve tried adding


To the Start() of the fpscontroller, but now it shows the other players’ camera.

I had the same problem. Have a look at my question here

Maybe it will help you :slight_smile:

All answers given are helpful, not only the accepted one, so take a look at every answers :slight_smile: