I have a player object that has a Network Transform component. It is syncing the player’s position across the network.
A child of the player, the healthbar, needs to be not networked. The transform of the healthbar needs to be different for each client.
Is there some way I can specify that unity should not sync the child object?
I have tried using Network Transform Child at Send Rate 0, but it still sync’d the transform of the healthbars.