I have only just started trying out the networking capabilities of Unity, but I definitely do not understand all of the key features of it. So I decided to try and start off with something simple. Basically, I have made a little lightweight (singleplayer) game, where the player runs around a little area, trying to get to a waypoint before the time runs out. But my question is, how would I implement a networked highscore table into this game? So, if I staged a LAN party, me and my friends could simultaniously compete to get the highest score!
I was in the exact same boat. I used the zero to hero guide, completed all the tutorials then deconstructed some of the demo projects so i could understand them and implement them into our project.