Hello everyone !
I have been working on my own implementation of a network lobby manager based on the tutorial NetworkGameLobby (AssetStore).
I got stuck for about a day because of a very weird behavior (very easy to reproduce in the tutorial as well) :
In the LobbyManager which inherite from NetworkLobbyManager if you change the Start function by Awake, when you stop hosting a game (calling StopHost()), the GameObject containing the LobbyManager class is duplicate ???
Is it a bug or someone has a good explaination for that ?
I’d like to understand every point in the Network to control my code ^^
Thanks for help.