Networking 8 CCU used constantly - Increments 4 for each player connected.

Hi there!

I’m currently developing a game with the Unity Networking system (It used to be called UNET but as far as I understand they are rebranding it to Unity Networking).

For some reason 8 CCU is being used at all times, and whenever I actually connect the CCU increments with 4 not 1. As far as I know the CCU stands for “concurrent users” and should increment 1 for every user connected. I might be completely wrong though - If that is the case, what is CCU?

@Mr_Edward, I still call it unet. Snappy.
http://forum.unity3d.com/threads/ccu-apply-to-matchmaking-or-relay.383872/#post-2496187
If I understand your question, this may be the answer.

Cool. Thanks for the answer. - That doesn’t explain why 8 CCU is being used constantly though.