Networking API is easy and efficient

I took some time away from Squad6 development to learn Unitys Networking API and I must say I am very impressed. It is user friendly and works like a charm. The reason I took a little time away to learn it is because I am remaking a game I made earlier in the year called Zombie Bounty: Unload for Gold in the Unity engine with new enemies, weapons and animations and decided that co-op would be the icing on the cake.

Thanks Unity for your awsome networking features.

Also, I am going to purchase IOS standard, is there anything different in the Networking workflow that I have to be aware of when I develop games for iPhone.
And another question, will the iOS standard lisence allow me to develop games for iPad?

I don’t know about the networking, but I do know that the iOS licence allows development for iPad.

woot!! Buyin that shyt asap!

Just purchased iPad with 32gig 3g wifi, MacBook Pro and Unity iOS standard.

Let the games begin…

Be sure to tell us what you did when you get the iPad networking done. There is a dearth of good networking threads and we could always use more knowledge.

THX
BTH