Networking demo components

Hi Everybody. I am trying to get some networking to work. To do that I have taken some of the scripts and structure from the networking Demo. That means there is a loader scene that connects to the master server. You can create a server yourself or you can join a game if there is one.

I have made the same setup with the same code. I can create the server and start my own game (That is a scene in the project). My own game has no networking code, I have just taken the chatbox with the code from the demo to see if I can get that to work.

At this point I can create a server and start the game and also open the chatbox. When I have another instance of the game running it finds the game that is created. But when I press join the game doesn’t start. When I do this from the editor a line in the console says. Received pong from … But no starting. How come? Is there some code needed in the game scene to start? Or is something else going on?

Ok, the Networking demo is receiving a identifier from the master server. My game isn’t. Is that because I am using the default master server?

Maybe this image provides a little better info?