Dear friends:
I am a new guy here.
There is a big problem to me, and I know this is not a new one question.
But I still could not find answer here by seraching many subjects.
Please help me!! Thank you for your kindness…
I’ve downloaded the basic network sample here:
http://unity3d.com/support/resources/example-projects/networking-example
And my friend and I started it in Unity Windows version without changing anything.
We’ve tried hundreds of times, but the sample never work.
The error message shows in the attached file.
It said “The connection request to [ip:port] failed. Are you sure the server can be connected to?”
We just click “play” botton to run it in Unity’s editor, one click “Start Server”, the other one enter the ip (get it from “ipconfig /all” in windows command line) and click “connect”, but it always show the same message, even though we disable firewall.
And we’d tried every sample in project, included Car racing, castles, chat, Ping test, Third Person, TPS-Auth, but the result were all the same.
Would you please tell me, how could we make this sample work?
I’ve seen there are some threads here mentioned about NAT setting, I’ve checked it, there is nothing could be set except “address transform (?)” and “delete log”.
Our switch’s type is BUFFALO AirStation WHR-G300N.
So, I don’t know what’s wrong with NAT? or there is other problem of executing this sample?
Please help me!!!
Thank you all!!!