I am new to Unity Networking and networking in general. I have a prototype game I created and would like to add in multiplayer. My issue is that I currently have a GameManager that controls and stores all the info for the current game. When I have a client connect to my host, the client GameManager does not have the correct game info and do to the lack of variable types RPC’s can send I don’t know of a way to fill out the client side GameManager’s info.
I would like to know if there is a way I can transfer my GameManager data to the clients or if there is a way I can just access the server GameManager and not worry about the clients manager at all.
Thank you in advance and if you need more info on this problem please ask.