if (Network.peerType == NetworkPeerType.Disconnected)
The compiler complains that Network has no such member, and looking through the member list, there is indeed nothing like `peerType`. Nor is instantiating a Network object and trying to call methods on it any help -- there are no relevant methods defined.
Is networking possible in C#? What does it look like? For example, how is this very first line of the tutorials (all of them) written?
Or maybe networking is not available in the free version of Unity? I didn't see anything like that mentioned, but I hope it is.