networking in unity 3d ....

I implemented a network system that allows clients to join a server with the help of unity 3d tutorials . However lets say i have 3 clients or 3 objects in the scene, right now they are all controlled at the same time. They all move together. How can i create a different character controller for every client? any help would be greatly appreciated .


It really depends on what type of network architecture you are going for. Are you doing client to client or authoritative server?

Unity3d-Free FPS Networking Example Project / tutorial - YouTube for free fps example (weapon and shooting included already) :slight_smile:

Make sure you have in your character controller script

if (networkView.isMine) 

I'm pretty sure that will stop them from all controlling each other.