Networking in Web Player

Hi to all I’m new there.I have taken my indie licence yesterday and soon i tried to do something online.
My application( a simple rpc function call and sphere Transformation synchronization) works perfectly on windows also on NAT, But in web browser no one can connect to servers.People can steel create servers and connect from other browser windows and desktop app or app and windows in the same Lan or maybe NAT.
does it limit connection for some security reasons?
Is it possible to debug a web player app?Or to put in a string the content of Networking debug that i can see in editor?

Another strange thing happens when i use nat puchtrought from unity default server.
Sometime it create a server with 2 ip different from my external one sometime it uses my external ip.
When it uses this last sometime there is an error.
The application tell me that ip address is not connected to facilitator even if the server is reported as nat punchtrought.

Today i have read some issues with networking on vista can somebody confirm it.
I usually try the app on my vista 64 and my girl’s vista 32 i’m starting to think that this can be the reason of connection problems that sometime happens in desktop app.
Also today i don’t realized how to use networking in webplayer.It only works in Lan.
I used a Pong clone to test it out.
I did no prediction and it runs very bad i hope to get it work in a smooth way adding prediction i actually see 2 ghost balls.I also Hope that i can fix connection issues so it can connect at every try and not 1:5 or even worst.
Tomorrow I will try unity networking example in webplayer hoping that at least it have to work so it means that i do something wrong.

I to am having issues with servers in the web player. In the web player, servers are no where to be found, but in the editor, I can get in just fine!

I think there is something funky with the web player build…

Those of you having issues with this, please comment!

– And now my web player is having no issues at all, but the editor can’t load a single server…

Man, this is funky…

I don’t know why webplayer doesn’t connect just because you cannot see all the networking debug you see in editor i hope that there can be a way to see those infos while in webplayer.

You have changed something in code or your game connect in web and no more in editor from a day to another from the same code?

there are examples of games that work with internal networking in web and stand alone at the same time?
Also today it continues to work 1 on 5 times with with different isp and work all the time with my own isp that using NAT. The strange thing is that i have more problems to host with the isp without NAT than the isp with NAT,maybe the problem is in my friends ruter firewall(We usa alla vista firewall as software one).

Ins’t networking made to work in any case?

I just want to setup something where people connect from webplayer without even know things about who host the server,have to repeat connection tests, etc and that work alt least for 70% of people with a proper explaination for the last 30% so they can potentially fix it(setting port on router, firewall, etc).