Hi, if was wondering if anyone would know how to make it so, that when the player joins a room, unity automatically loads up the level that the room is using.
Thanks 
I’m a noob at networking…
also is there a way for the host to send all of the client to value of a variable?
Well, I never really messed with Photon, but I guess you could make that one player that is already in the room tells the new player what level it is, and then you simply use Application.LoadLevel()
to load the said level.
I know this is old but I would say that when you create the room pass a hashtable with your settings (ie. map) to CreateRoom. You can then retrieve the settings each time a player connects and then load the right map.
Update:
A very helpful link
http://forum.exitgames.com/viewtopic.php?f=17&t=1544#p7322
Take a look at host data in the docs.