Networking or Not networking? Does this have to be a Multiplayer game? or is there an

Hello,

Networking or Not networking? Does this have to be a Multiplayer game? or is there another way?

In my next game I would like to have a button which will have a timer overtop of it, that counts down to zero. If the player clicks on this button the timer will start over and start counting down again from the beginning.

I would like other players who are playing this game to be able to see this change and also be able to click this button and have the timer/counter start over as well but everyone who is playing needs to see this change.

Which makes me believe Im going to have to get into networking so that all players can see the change as is happens, timer being reset so everyone, who ever is playing can see it happen.

Can anyone point me in the right direction? If I dont have to get into networking like a MMO id really be happy but Im not sure so I figured Id ask the pros which is you

Cheers!

That sounds pretty easy to realize.
Would the timer be persistent for everyone? Even if noone is playing anywhere it would count down? If so, Unity Networking would not fit as you need to persist the timer (last time someone reset it).
If it’s just the single value (timer) you could even do this with a bit of php or python (app engine) programming and two www requests from your client side. One would be “getTime” and it opens a page with the current timer and one would be “resetTimer”, which resets and then also gives you the timer. Parse the result page and … done.

Of course you could use any other networking package but it seems overkill if you don’t want to get into multiplayer development.