What would be the best way to network the camera’ transform on a client using Oculus? Right now my Prefab’s transform is networked but not the Camera’s transform.
I just did this. Because the player can only send its top level network transform you can add a sync bar for the cameras local rotation ‘head’. And send that to the server via a Command like CmdUpdateHead Whch just sets the sync var so it sends to all client.
To avoid jerky I smooth it with a lerp unless it has been a long time since the last sync.
I can post some code later tonight when I get home.
Thank you for this and the other posts, I would be grateful for any example code you can provide.
Anthony