I've been thinking about this network concept for quite awhile, but not sure of the best way to implement.
In a networked game, I need to launch a rocket from one player that will hit another player. Once the player that is hit has 0 health the player will die and will be reflected on the scoreboard as +1 death. I also need the player that killed him to have his score updated as well with +1 kill.
I have everything working except I can't figure out how to add a kill point for the player that made the kill. I know how to do this with a raycast, however I'm not using invisible lightning fast bullets. It's a separate instantiated prefab that actually makes the kill.
What is the best way to make sure the killer gets the credit for his bullets kill?