Hello, I’m still new to the Networking field but was hoping someone can clarify with me of how to stop others from joining after the game has started, shouldn’t need it password protected for this to work or need to have max players shorter. So my question is there anyway to have the players that aren’t connected not be able to connect to a game that has already started. Thank you.
I’ve kind of figured it out. You have to declare max connections to -1 or 0 for others not to join.