Is there any networking server outside of the unity servers that is free and can support an MMO sized ammount of players? Any help is appreciated!
there is no networking server at all that does that.
the unity hosted ones are master server they don’t allow you to host anything nor do they host games, they only list them.
if you talk about the integrated networking: thats no server either, just networking … you would have to make it a server for a specific purpose ![]()
what you are looking for is a totally different technology and no it won’t be free.
I would recommend to check out Photon, especially if you don’t have a serious enough budget to pay “50% of what normal architectures cost for tech, upkeep and traffic” which is mentioned to be the price of badumna
but keep in mind: doing something mmo alike is a 5 to 7 figure thing
I just found Smartfox Server that does do that okay-ish. I just have one question about it, how many people can connect in the lite version at the same time?
its written on their site, I think something in the 10th.
and its no mmo server either (nor does it offer udp)
also I don’t think you can use it at all with unity, you need SFS Pro
Just a few more questions. One, does the unity master server host it on your own internet connection?
- it would run on your server / network yes
- it does not host anything. it only lists servers with the specified game running, thats all it does and for what you can use it
okay, thanks a lot.
Are you talking about Smartfoxserver in general? I hope not…
advertisement talk is nice, but its just as optimal for it as any other aside of badumna cause it offers exactly just as nothing in that respect till you implement it.
badumna is ahead because it covers the scaling aspect
I got smartfox server a few days ago and im playing with it right now.
Doing a simple test with the Unity Islands Demo I noticed that the speed is really slow. It really must be something im doing because i really doubt it would be as bad as what I’m seeing.
But the curious thing is… I am hosting the server and running 2 game clients in my own manchine(dual core) and what I was expecting was a really fast connection speed ( to be honest, real time ) but thats not what happens.
I have not tested it across the internet or not even a lan.
But the poor local connection speed really made me think that theres something wrong.
Does any one care to shed a light? What am I missing here?
Are you talking about Photon or Smartfox?
Do you use the included demos or did you modify them in any way?
Im using the Island Demo in smartfox for this test.
I have it all explained better on smartfoxserver forum:
http://www.smartfoxserver.com/forums/viewtopic.php?p=31744#31744
I really wish to meet someone here that has worked with smartfox server before ![]()
Oh and I have just tested the server hosted on a really good internet connection in a german university, thanks to my friend who works there :lol: , with a 25 mbps download speed (yea like… woa!) and the same strange laggy problem, so I guess its not internet or anything. Maybe I need to synch better stuff code-wise?
Im really on the dark here.
SMS is made for small packets, it is really for web games and turn based strategy games. Thomas here in the forums could offer a better answer to your question I would imagine. The lower the amount of data you send the better the game response is with SFS.
the other thing that at least at the time bites with SFS is the TCP / HTTP tunnel only networking, no low latency, non reliable networking through UDP until SmartFox X2 happens
I have it all explained better on smartfoxserver forum:
sendtransform lag - smartfoxserver.comI really wish to meet someone here that has worked with smartfox server before
Oh and I have just tested the server hosted on a really good internet connection in a german university, thanks to my friend who works there :lol: , with a 25 mbps download speed (yea like… woa!) and the same strange laggy problem, so I guess its not internet or anything. Maybe I need to synch better stuff code-wise?
Im really on the dark here.
Hi…I have set up the Island Demo with Smartfox server. Zoultrex, could you check it out and see if it is working better than your experience? My website is http://www.anglestudio.com
Steve
Thanks guys for for all your responses, I really appreciate.
Could any of you recommend any other server that you have either worked with or know that it would be a good solution to my game? Btw is another FPS, so I will be aiming to get as close as I can from real-time response.
I saw paintballparadise in cmune and it looks like to be on photon. I think I had less the 200 milisecs of latency, which i think it was good considering how many people were connected at the time i was playing.
yupp paintball paradise is photon … the 200ms latency is primarily due to where they host it (when I recall right they have it on the amazon cloud which is not really game opted in latency measures as most dedicated hosters arent actually)
yupp paintball paradise is photon … the 200ms latency is primarily due to where they host it (when I recall right they have it on the amazon cloud which is not really game opted in latency measures as most dedicated hosters arent actually)
So you reckon that photon would get me there if I host it in the right place? I wouldnt mind getting a fiber optic dedicated connection for the start while I wont have so many users.
I don’t see a reason why not actually ![]()
This low latency high performance stuff is exactly the kind of things its built for (it naturally can also do the slow stuff, it can even use tcp instead of udp if a game requires that).