Networking,State synchronize variable and function

Do some one know how to synchro variables thru the server…and the function
because some function of my script set a variable and the opposite…

network view doesnt syncro the input?(i think)
and i cant put a network view on the children of my gameobject (its too much)
which some have animations that get activated by functions and variables also…

NEED YA HELP ON THIS!!

I believe this is what you’re looking for: Unity - Scripting API: MonoBehaviour.OnSerializeNetworkView(BitStream,NetworkMessageInfo)