[networking] Sync objects already created?

so I’ve be making a multiplayer game. When a player spawns in and then another player joins, the new player dosen’t see the old player. What do I need to do to sync the other player? (i am using network.instantiate to spawn the player).

I solved the problem. The older player was getting created in the other level and then it changed levels. Here:

http://docs.unity3d.com/Manual/net-NetworkLevelLoad.html