Networking Unity server on PC and unity client on iPhone

Hi all!
Is is possible that unity server program(on PC) does Network.Instantiate and NetworkView.RPC to control unity client programs on iPhone? Server and client have different codes and assets except one object(prefab) that I think it’s identical in both sides.

Current problem is:
Server calls Network.Instantiate to create that identical object in both server and client. My scenario is to send some data from server to client by calling NetworkView.RPC. However, I can’t find the way letting the server know what that object in the client that the server should instantiate is. I tried to name it the same but it didn’t work.
The error message when Network.Instantiate is called is

Could anyone help on this thing?

Yes its possible to use unity desktop as server while iphone clients connect to it.
Have a modified network example somewhere round here from the initial 1.6 release where I tested that.

What is important is that both sides have the same game objects with the network views on cause thats upon what the whole network view assignement and RPC works basically.

Thanks dreamora!

I’ll still trying to find the example you mentioned. Was it using Masterserver ?