Hi all!
Is is possible that unity server program(on PC) does Network.Instantiate and NetworkView.RPC to control unity client programs on iPhone? Server and client have different codes and assets except one object(prefab) that I think it’s identical in both sides.
Current problem is:
Server calls Network.Instantiate to create that identical object in both server and client. My scenario is to send some data from server to client by calling NetworkView.RPC. However, I can’t find the way letting the server know what that object in the client that the server should instantiate is. I tried to name it the same but it didn’t work.
The error message when Network.Instantiate is called is
Could anyone help on this thing?